Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Monday, September 13, 2010

[Film Review] The Brood


Or, David Cronenberg Presents: MurderBabies.

Cronenberg was pegged early on as a horror director, albeit a director of horror films that didn't fit well in the genre as it had been established up to that point. A lot of this was due to his interest in particularly visceral horror, especially that which affects the body from within rather than from without. Even before I'd seen anything he'd directed, I knew him by reputation as a director of horror in which the monsters aren't any kind of external force but rather come from within, in the most literal way. (That the title of his first feature film is, well, They Came From Within is telling.)

This unorthodox approach to the genre is buttressed by Cronenberg's total lack of interest in traditional monsters, which gives him quite a lot of freedom from audience expectation. He uses this elbowroom effectively, not so much to build tension or work towards scares as to keep us just as in the dark as his characters regarding where their mutations and physical reconfigurations will take them. Though we can be sure that it'll be somewhere revoltingly squishy and biological, we're never quite sure where a given story will end up, since we've got no map of previous similar experiences to compare it to. This liberty is one of his most powerful tools, a good narrative trick to involve his audience in the story, since he's not adept at creating characters who are nuanced enough for us to identify with.

That his monsters are just as human as their victims suits this inversion of the normal horror structure of an external threat challenging a community or individuals. Cronenberg's insistence on portraying his characters as well-rounded, if not deep, also means that there aren't any faultless protagonists or entirely diabolical antagonists. The conflicts here aren't those of entropy versus order as per the horror standard, but rather evolution versus stasis, which makes for a much more ambiguous arena for his ideas to do battle in.

The Brood, then, is a bit of an outlier in his body of work. The protagonist experiences only external threats and doesn't experience any kind of transfiguration as a result of encountering those threats. The primary antagonist isn't show going through much of a transformation, either, though the way that the movie gradually reveals what she's been all along acts as a kind of narrative surrogate for such a transoformation. Mostly, though, Samantha Eggar's portrayal as Nola leaves quite a bit to be desired, as she's an antagonist who can only be empathized with on the most abstract of levels, and not through the fault of being rendered inhuman due to her transformation. Though her primary motivation of reuniting her family and convincing them to love her unconditionally is easy to relate to, Eggar chews through the role with so much vehemence that it's hard to imagine her as anything other than a murderous shrew.

Cronenberg is certainly a director whose main strength is his ideas, but his execution often isn't up to the task of making those ideas come to life. Here, that's most evident in the brood themselves, which should be a terrifying personification of blind rage but instead end up being nothing more than attack-midgets armed with a variety of improvised weapons. Though they act as a fine visual metaphor for the way that domestic violence is often passed down through a generational cycle, particularly in the way that their dress mimics that of Frank and Nola's daughter, there's nothing particularly frightening about them in a more immediate fashion.

The presence of the brood is also made problematic by the way in which the thematic conflict of evolution versus stasis is presented as so unequivocally in favor of stasis as a favorable force. Though Dr. Raglan's other patients don't commit murder by proxy or lapse into messianic delusions, they also aren't shown to be able to produce anything other than self-defilement through the application of Raglan's psychoplasmic techniques, and there isn't a single case in the film of those techniques producing any results in the realm of psychiatric therapy. All of his patients are demonstrably just as crazy as they were before they began treatment, with frequent Cronenberg collaborator Robert Silverman portraying an especially zany/fun version of the demented character he's often called upon to play.

A shift toward more immediate altruism near the end of the film sheds more light onto Dr. Raglan's character, which had seemed pretty one-dimensionally Evil Scientist up until that point, but the arc of the story finds itself in a strange cul-de-sac after revealing just how strongly it presents evolution as a threatening force. Though the pattern of familial abuse is shown to have originated prior to the advent of psychoplasmics, use of that radical superscience is shown to be no cure for that traditional social ill. In fact, the very nuclear family unit that's shown to be the source of Nola's rage in the first place is only reinforced by the ending of the film, with the final shot serving as a reminder that this is a conflict which seemingly has no resolution. That lack of easy answers, or perhaps any answers, is also emblematic of Cronenberg's work, in which conflicts which may initially appear to be resolved are shown to be fractal in nature, whose resolutions are elusive at best.

A special note needs to be made about the trailer for the film, which is amazingly hyperbolic. As noted previously, there wasn't really anything scary so much as thought-provoking about The Brood, but the trailer takes a different tack entirely. I'm fine with this kind of misleading approach, as "The movie that will make you consider whether or not domestic abuse is unavoidably hereditary" doesn't make for much of a dramatic voiceover. But, still, the wannabe-ominous narration intoning how the film will send my brain reeling from the most terrifying images of terrible terror ever recorded, while onscreen we see nothing more than a box of Shreddies being knocked onto the kitchen floor, was just too rich to believe. I'm glad I didn't watch the trailer before the movie itself, but I highly recommend checking it out after you watch the feature as a quick but marvelously potent shot of unintentional humor.

(This review was cross-posted to Cinema Viewfinder's Cronenberg Blogathon.)

Monday, July 19, 2010

[Film Review] The House of the Devil


Somewhere during the conception of The House of the Devil, Ti West must have decided that simply setting his mash note to the horror films of the late '70s or early '80s in the time period which saw their genesis wasn't enough. Such an approach wouldn't hew closely enough to his vision of the perfectly distilled apotheosis of those films, so he went a step further and created a film which looks like it might be a lost artifact from that era. Employing the film grain, title techniques and stilted dialogue structure which characterize those movies, all these techniques are thankfully employed for something other than raw nostalgia.

What's most incredible about this movie is that it blatantly tells us what it's going to do and then proceeds to do it, but we're still amazed when it happens. This is a movie with a very particular title, which opens with a title card explaining that what we're about to see is based on unexplained events surrounding Satanic cults. When Tom Noonan shows up, acting creepy and evasive, we already know what we're in for. The fascinating interplay between Noonan's intimidating physiology and almost absurdly gentle voice has been so often played to unsettling effect that we know as soon as he appears what his role in the proceedings is going to be. These obvious telegraphs are played out to their fullest extent to inculcate paranoia in the classic Ira Levin sense, in which we can't help but interpret even the most innocent gesture in anything other than the most damning light.

House's filmic vocabulary leans heavily on that of its "contemporaries," especially in its use of camera zoom rather than camera dolly. Its editing is also quite blunt, at least until the later stages of the film, when the protagonist enters the titular house. At that point, the film takes an utterly brilliant turn that follows its initially quiet departure from its forebears, signifying that what we're about to see is a much more delicate visual telling of the story whose beats are ingrained in its audience's marrow.

I don't want to scrutinize too closely here, since House definitely deserves a close reading analysis in the future, but the shift that happens so subtly is that the film moves from a strict focus on mise en scene to instead employ the most brilliant use of framing that I've yet seen in a horror film. That transformation perfectly mirrors the gradual change from the visual techniques that characterize those early slasher films, in which POV shots of the killer and unseen monsters behind the back of the characters were centered on screen, to the films of today, in which our anxiety is engaged by what's just offscreen instead of what we can actually see. The torture porn films that have been the mainstay of horror for the last decade or so rely heavily on this use of framing, but with little payoff, whereas House uses that framing as a way to create a psychological negative space that's much more effective than any number of jump scares.

House goes for a slow burn. It doesn't stop at refusing to have a very low body count, and instead goes so far as to eschew deploying almost any kind of overt scares whatsoever. That's the heart of the fantastic trick that it manages to accomplish: by playing directly into the fact that it knows its audience knows that something horrible is going to happen any second now, any second now, but refusing to give that tension any kind of release, it makes its audience do all the work in getting to the point where even the smallest deviation from the norm is terrifying. And then it doubles down on that audacious achievement by not giving us even that smallest deviation, instead keeping everything we see completely normal for a frankly amazing amount of time. For most of the movie, everything is fine, which we all know means that everything is secretly horrible, but there's no overt confirmation of that latter perception.

The score works to this end, being mostly comprised of a magnificently detuned piano which plonks out very short sequences of notes to emphasize just how little we're seeing happen onscreen. Occasionally, small string suites swell quietly in the background, but it's not until the frenetic climax of the film that the music really makes itself known. When it does so, it takes control of the film, switching its role from supporting the lack of action onscreen to driving it, a perfect switch that emphasizes just how drastically the tonal shift of the story has taken root.

House takes an almost entirely lifeless, worn-down narrative form and uses the very tiredness of its genre trappings to carve out a new exploration of why that narrative gained popularity in the first place, as well as using its tropes as the launching point to raise questions about themes that its progenitors never would have bothered to tackle. This is that very rarest breed of horror film, the kind that not only succeeds at creating a palpable atmosphere of dread, but then goes on to utilize that emotion to explore something greater than the sum of its parts. The closest parallel I can think of in terms of the sheer proficiency of its craft is Session 9, and anyone who's interested in horror film as something more than a simple series of onscreen bloodbaths would do very well to seek this movie out.

This review was written as a contribution to Stacie Ponder's Final Girl Film Club, a regular feature on the Final Girl horror film blog, an excellent blog which you should start reading if you're not already.

Tuesday, June 15, 2010

[Film Review] Pandorum


With a name like Pandorum, you can't help but wonder what the title refers to even before the movie begins. It's probably name of the ship, right? No, the ship is named Elysium, as the opening blocks of text inform the audience. Okay, well, there are obviously going to be monstrous baddies prowling the shadows, so maybe that's the name of their species? No, the creatures aren't ever given a name. A mysterious cargo of some kind? A computer virus that infected the ship's computers and caused them to fail? The corporation that funded the ship and probably isn't acting in the protagonists' best interests? Nope, nope and nope, respectively. We aren't forced to wait long to find out what exactly pandorum is, but it's so hard to believe once it's revealed, through a clumsy as-you-know-bob conversational infodump, that it seems like it must be the setup for a twist. Pandorum, you see, is Space Madness. It is, in fact, the very purest form of space madness, a potent blend of hallucinations and paranoia that inevitably leads its sufferers to murder their friends, all without any kind of cause or explanation. I was expecting one of the characters to begin gnawing on a bar of soap at any moment.

The story follows a pair of crew members who wake up from their hypersleep pods suffering from intense amnesia, unable to remember much more than their names and their training. The plot of the film consists of these two characters exploring the decaying confines of the ship, dredging up their memories of where they are and what they're supposed to be doing, and realizing just how hazardous the situation in which they've found themselves is. Aside from the amnesia, a reasonably clever device which allows the film to present information to the audience in a somewhat more palatable form than is often the case in sci-fi film, this is all stuff you've seen before if you're bothering to watch this movie. Where Pandorum manages to succeed is in using these well-worn elements to create a foundational springboard from which to launch its own ideas, which are new enough (in filmic form, anyway) to carry their own weight. Even the monsters on the ship are eventually given a better reason to exist than those in Alien ("make a guess, because we're not going to tell you") or Event Horizon ("magic!"), the two most obvious precursors to what's on offer here.

The creatures here are look a lot like the genestealer hybrids from the Warhammer 40,000verse, with a light sprinkling of some elements from Giger's designs for the xenomorph in Alien. They look rather silly once they're shown fully illuminated, but the film is smart enough to keep them out of plain sight for as long as possible, presenting them instead as disturbingly off-kilter silhouettes moving through shadow and half-light. In spite of their somewhat unimpressive looks, there's a definite sense of visceral menace to them, a deadliness made all the more potent by the tight confines and poorly lit environments in which they and their prey are trapped.

The scenes of the monsters chasing our protagonists are effective in building a sense of tension and danger, but ultimately the creatures' deadliness creates some issues of believability. Without venturing too deeply into spoiler territory, there are other survivors hiding in the depths of the ship (which shouldn't come as much surprise since there are always other survivors hiding in the depths of the ship in this kind of story). What's problematic is that the creatures hunting those survivors are so lethal and outnumber the humans so greatly, and the survivors are so poorly equipped to deal with them, that it's difficult to believe that these people could have survived for any appreciable length of time.

These and a few other niggling concerns regarding the worldbuilding are just nitpicks, though, as the explanations behind what's actually going on in the ship, why the monsters are there and where they've come from, and why all the major characters are afflicted with omnipresent amnesia are surprisingly solid. The final act of the film is the strongest, as multiple revelations follow each other in quick succession, upping the stakes for the characters involved and broadening the scope from the standard question of who will survive and what will be left of them into something more profound. Pandorum even manages to pull off the difficult trick of using the obvious reveal of what seems to be at stake, which is given away during the first scene, to obfuscate the most important piece of information, which the film keeps squirreled away until its climax.

The score of Pandorum is well-composed, if mostly uninspired and generic. There are bits of it which sound a lot like the faux-metal of Clint Mansell's compositions for the Doom film score, and other cues which tend toward the abstract electronic minor-key soundscapes found in a lot of recent horror films. What's funny about the score isn't the music itself, which holds up well enough outside the context of the movie, but the way it's used in the film. It almost seems as though whoever edited the score into the movie wasn't paying any attention to what was happening onscreen at any given time, as there are quite a few loud action cues which play during moments of sneaky exploration and quiet conversation. As early as the camera crawl over the exterior of the ship which opens the film, the music begins pounding away in spite of a lack of any exciting action onscreen. It's probable that the editors were attempting to add a sense of urgency to the more restrained sequences of the film, but these moments of disconnect between image and sound come across as the filmmakers trying just a bit too hard.

That sums up the film quite well, actually: it's better than it has any right to be, and mostly succeeds in spite of hewing slightly too closely to its influences and being a bit impaired by too much earnestness, though it doesn't quite manage to achieve the genius of its forebears. I've got high hopes that the folks behind this movie will hone their craft with a bit of time, though, and will definitely be keeping an eye on any future projects they're involved in.

Sunday, May 16, 2010

[Review] High Tension

High Tension presents its audience with a story that it's almost certainly seen before: Two young women head out into the countryside, where they are menaced by a brutish cipher in the form of a lumbering, nearly faceless killer. They're forced to watch as people around them are slaughtered for no apparent reason. Some cat-and-mouse games take place, as these killers can inevitably detect the Protagonist Glow that the leads emit and decide to toy with those characters rather than killing them with the same efficiency that they've heretofore displayed. The leads suffer through various forms of abuse before enduring a final confrontation with the killer, after which there's a brief cool-down period before a final jump scare.

High Tension is a mostly standard slasher film with a Big Twist. I won't reveal what the details of that twist are, but I had somewhere stumbled across knowledge of it before I watched the movie. Knowing what I did gave some of the scenes a slightly more interesting, multilayered resonance than the by-the-numbers rote that makes up the rest of the narrative. Good twists make you want to immediately go back and watch a movie again, so you can pick up on the double meanings and hints that you missed the first time through, but the reveal here wasn't enough to make the film worth watching a second time. Mostly, the twist comes across as the filmmakers' attempt to add some cleverness to a subgenre that's known for a complete lack of same, rather than either an organic consequence of earlier events of the film or as an original reason to write the narrative in the first place.

The twist is also used as a commentary on the tropes of the slasher film, and as an attempt to add some internal consistency to the notoriously shaky mythology of how the narratives in that subgenre normally play out. Unfortunately, the twist opens up as many plot holes as it seals. The twist also endeavors to try to explain why the killer gets up to his crazy shenanigans in the first place, but instead adds a layer of nastiness that I think was wholly unintended on the part of the filmmakers. It doesn't jibe at all with the grime-and-gore aesthetic of the rest of the movie, and instead seems to be striking a wholly random blow against a subject that the rest of the movie only hints at.

I wouldn't have thought that a movie could be both unpleasantly nasty and boring at the same time, but High Tension manages to pull that off. I didn't care about what was happening on screen, excepting a morbid curiosity regarding how the plot would contrive to throw more bodies into the way of the walking meatgrinder that is the antagonist. Simultaneously, the tone of the film is so uniformly misanthropic that there was no fun to be had from the kinds of goofy/squirmy exploits of the American slasher icons that I'm more familiar with.

Transgression was obviously the highest item on the priority checklist of the makers of this movie, but rather than using transgressive imagery to challenge the audience in any way, it was crafted purely for its own sake. The closest similar film I can think of that I've seen was The Devil's Rejects, which also made me feel like someone spent its length puking into my brain. The difference between the two, though, is that though both present entirely loathsome characters and force the audience to draw some unsettling conclusions about the nature of a world without any kind of morality, personal or otherwise, Rejects also deals with themes that couldn't have been confronted without the use of the transgressive shocks that it employs. Though it's both crueler and more porny in its presentation of those shocks, it also has a terrific thematic payoff that Tension entirely lacks.

Tension is, in some ways, a very beautiful film. The cinematography uses a subtle, well-considered progression from medium shots to shots which are framed increasingly tightly. This does an excellent job of mirroring the psyches of the characters, who are themselves being backed into progressively smaller corners, both physically and emotionally. This is an old technique from the noir films of sixty years ago, but it's one that I'm always surprised isn't employed more often in horror films, which are a natural home for it. There's also a gorgeous filter-dissolve sequence in which the camera follows a woman running through a forest, unlike any other use of dynamic filtering that I've ever seen elsewhere.

The score does a fantastic job of evoking a sense of mechanical, inhumane dread, mostly through the use of nearly inaudible drones which resemble the sound of industrial machinery more than any musical cues. The sound design is especially striking; the noise of the killer's galoshes as he plods about, carving personal abattoirs out of every environment he enters, was easily the most unsettling element of the film.

Technically, there's a lot to recommend here. It's too bad that the filmmakers weren't able to translate those technical accomplishments into anything more noteworthy. The most depressing aspect of Tension is that it turns out to be nothing more than a slasher with some pretensions to art, and those aren't nearly as meaningful as they're trying to be.