Showing posts with label comedy. Show all posts
Showing posts with label comedy. Show all posts

Tuesday, August 24, 2010

[Film Review] Scott Pilgrim vs. The World


Two of the guys from my boardgaming group and I were talking about Riki-Oh and Ninja Scroll, and how the plots of those movies are really just excuses for their protagonists to fight a bunch of differently-gimmicked opponents, yet manage to be kind of mystifying at the same time. As one of my pals put it, there's no real plot to speak of, but there are a stultifying number of events.

Two days later, when my wife asked me if I wanted to go see Scott Pilgrim, I kind of assumed that I'd be seeing the same kind of movie. I haven't read any of the books, but from the trailer I knew that there were going to be seven boss battles, and that seemed like a lot to string together and still have time for anything more than the barest excuse for connective tissue. In retrospect, I was such a fool to have thought that Edgar Wright might fail me so spectacularly.

Instead, Wright made yet another romantic comedy that I didn't realize was a romantic comedy until after I was finished watching it. Neither half of that sentence should be read as a criticism. Though Wright doesn't seem interested in projects that aren't rom-coms, he mostly ignores the form and tropes of the genre and instead sticks to its most basic idea - a romance of some kind between two lead characters which is stymied and complicated by their own hangups and issues as well as wacky circumstances outside their control, which circumstances at some point get used by our plucky protagonists in order to fix their personal problems. That those circumstances tend to be more outsized than is standard for the genre is absolutely to Wright's credit, given how badly the normal formula needs some new ideas pumped into it.

Michael Cera does his normal Michael Cera thing, although the character of Scott calls for him to replace Cera's normal shyness with selfishness. If you're familiar with his usual onscreen persona, this probably means you already know whether or not you're going to find the character funny or annoying, but Cera does pull out an unexpected emotional beat: righteous fury. It only happens twice in the movie, as most of the time Scott displays his anger as petulance rather than wide-eyed rage, but Cera surprised me by totally selling me on Scott's triumphant anger those few times that the character worked his way up to it.

Not all of the jokes work, but the film is edited so sharply and proceeds at such a breakneck pace that you won't have time to dwell on the ones that didn't make you laugh. So much of the material is exhilaratingly funny that the few bits that don't work are mostly welcome as a quick break for the facial muscles, anyway. There's a particularly great device that the story uses just enough to not become tiresome, whereby a character will make an absurd statement about the world which works as a sarcastic commentary on another character but is later revealed to be an actual piece of the setting. Since none of what's going on here is explained, that technique serves as a novel way to turn humor into worldbuilding.

The action is good adrenaline-pumping stuff, and though the videogame style of the fights does make them feel a bit light, that ultimately works in the film's favor. It's not particularly visceral stuff, which is fine, since the model here is River City Ransom rather than Thrill Kill. Keeping the tone light by adding helpful onomatopoeic captions to the blows and avoiding the splatter that characterized Wright's previous two films works because the fights happen for a reason, and effectively removing the physical danger from these confrontations focuses our attention on the emotional stakes that fuel the motivation for the throwdowns in the first place.

Scott Pilgrim isn't doing well in theaters, which is a shame. Is it targeted at too specific a niche? I can remember when Crouching Tiger, Hidden Dragon came out and was greeted by rapturous reviews from an arthouse crowd who probably didn't normally care much for wu xia/kung fu stuff, and that film certainly seemed to rely more heavily on knowledge of genre expectations to achieve its story than Scott Pilgrim relies on video game tropes. There are a lot of little Easter eggs sprinkled throughout, obviously, but there were definitely little nods that I recognized happening but didn't understand the full import of, yet that ignorance didn't harm the film for me at all. It may also have suffered from a paradoxical lack of overt exoticism, especially in its opening scenes. By assuming that what we are seeing is a somewhat stylized but mostly normal depiction of our real world, some viewers may have been irrevocably thrown for a loop when the weirdness began. If the film had been set in an fantasy land or even another real-world culture or historical setting, I'm betting that the supernormal elements would have gone down a lot more smoothly.

Saturday, June 19, 2010

[Film Review] Superbad


The DVD menus of Superbad are possibly the most honest that I've seen. They don't show stills or short clips from the movie itself, like many such menus do, or feature snippets of dialogue, or simply sit there inert. Instead, they present a parade of childish drawings of penises in various styles, situations and outfits, while the silhouette of Michael Cera dances to an amazingly amateurish funk track. It's not so much that this is entertaining, but it does serve as a perfect non-spoilery encapsulation of the movie you're about to watch. Well, the music on the menus is misleading, since the music in the film itself is great.

After the title sequence, which is more dancing silhouettes, Superbad launches headfirst into its mission: getting deep inside the sex-obsessed heads of high school boys. There's no sense of dramatic build in the first act. Instead we are dumped with total immediacy into a conversation about the best porn site to subscribe to in college, followed by a discussion about how much better the world would be if erections were celebrated rather than scorned. This kind of all-at-once immersion is difficult to pull off, but Jonah Hill and Michael Cera make it work largely by making it feel like the world that they inhabit has always been there, rather than being something made up for a movie.

The film does an excellent job of capturing and conveying the uneasy mix of arrogance and emotional fragility that comprises the life of a high school boy. It also manages to actually out-raunch actual high school boys, a feat not to be taken lightly. Most of the humor, though, comes from deliberately misused vocabulary and awkward phraseology. For a teen sex comedy, there are remarkably few attempts at physical comedy, and those aren't given nearly as much screen time as the hilarious dialogue. There's also not as much sitcom tension, characters finding themselves in situations that are inevitably going to result in their public humiliation, as in many comedies. Most of the setups that seem as though they're going to end in embarrassment for our protagonists instead take an unexpected turn and conclude with them being inadvertently, accidentally awesome. Rather than indulging in the thick sludge of schadenfreude that fuels many comedies, it's obvious that these characters are well-loved in spite of their goofs.

There's some nicely messy worldbuilding here. In most films, but especially in comedies, the setting often comes across as weirdly hermetic, a sealed environment in which every character tic is guaranteed to have some explanation or knock-on effect later in the film. This is understandable, as film narratives are necessarily tightly plotted and details of character and setting are too precious to be thrown away, but Superbad's courage in rejecting that set of assumptions creates the sense that these characters really are moving through a larger world than just what we see on screen. There are conflicts which we never get an to see the full resolution of, characters who are clearly intent on following their own paths but who only drift through the periphery of the plot onscreen, and mysteries for which we never get an explanation. This profusion of loose ends would be refreshing in any movie, but it's especially welcome here, as it resonates so well with the theme of our protagonists entering new, foreign territories for which they have no maps. That this new world is exponentially larger than the relatively sealed environs of the high school society which they're preparing to leave is deftly underscored by the many references to the earlier experiences of these characters and the familiarity which they have with each other.

There's a fair bit of bros-before-hoes subtext running through the movie, as the protagonists find themselves in many desperate situations which could have been avoided, had they stuck by each others' sides rather than chasing after girls. This is reinforced not so much by Seth's lamentations to that effect as it is by the world outside the characters' control, culminating in a two-pronged climax which only reinforces this theme. Thankfully, an unexpected epilogue adroitly undermines this mentality, suggesting that the change these characters have been fighting so hard to avoid is actually the only way they're going to be able to survive in the world of adults, and that such a world isn't nearly as dreadful as they'd been assuming.